An interesting aspect of Deadfire's relationships is that they also form opinions about each other as they travel together. Where party banter has been a staple of the Pillars series and the genre as a whole, the relationships mechanic expands on it further.Īs the Watcher travels through the world, companions form opinions of them based on how they interact with other people. The companion relationships are perhaps the most anticipated new feature in Deadfire. They look and sound different, but beyond their introduction, they don't have much to say, they have no personal quests, and they don't participate in the relationships mechanic. Sidekicks are sort of like a companion-lite. There are also four sidekicks: Fassina, Konstanten, Rekke and Ydwin. This includes four new companions - Maia Rua, Serafen, Tekēhu and Xoti - as well as Aloth, Edér and Pallegina, who are returning friends from the first game. You're joined by a half-dozen companions from different parts of the Deadfire, all with their own motives for joining you but willing to help you chase down Eothas. You're not alone in your quest, of course. Pirates and worse roam the waters, and all would use the Watcher and their abilities to their own ends. Once your choices are made, you're thrown into the action, and it's quickly apparent that the Deadfire Archipelago is different from the Dyrwood, where the previous game was set. They also get cool names: a Druid-Barbarian is a Tempest, a Rogue-Fighter is Swashbuckler, and a Wizard-Ranger is a Geomancer, just to name a few. While you don't get the most powerful abilities of either class and you gain abilities more slowly, their combined might can still stand toe-to-toe with any pure single-class choices. Multiclassing lets you choose skills and abilities from two separate classes instead of just one. This also gives you the opportunity to multiclass, a new option in Pillars II. It presents the opportunity - not unlike Shepard's death at the beginning of Mass Effect 2 - of rebuilding your Watcher from the ground up. When the dead god Eothas steals a portion of your soul, he also steals your power and renders you back to a level 1 weakling instead of the level 16 powerhouse you were before. Adra, a huge titan made of the living stone and possessed by a dead god, has stomped all over your house and stolen a piece of your soul, and you've chased him to the Deadfire Archipelago to get it back. You step back into the shoes of the Watcher as Caed Nua, the keep you earned in the first game, is destroyed. Deadfire takes place five years after the first Pillars of Eternity.
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